Training Course: Fundamentals of the Java Programming Language
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Training Course Summary:
The Fundamentals of the Java Programming Language course provides students with an excellent choice for beginning to learn programming using the Java programming language. This course is intended for students with little or no programming experience. This course teaches the significance of object-oriented programming, the keywords and constructs of the Java programming language, and the steps required to create simple Java technology programs. A new teaching tool developed by Sun (patent pending) is used throughout the course to help the student understand the syntax and semantics of the language. Students taking this course can receive a solid basis in the Java programming language upon which to base continued work and training.Pre-Requisites:
To succeed fully in this course, students should be able to:Create programs using a procedural language, such as C, or a scripting language, such as Perl
Create and edit text files using a text editor
Use a World Wide Web (WWW) browser
Solve logic problems
Describe the concept of a variable
Execute commands using a command-line interface
Who Should Attend:
Students who can benefit from this course are individuals who have basic mathematical, logical, and analytical problem-solving skills and who want to begin learning the Java programming language. This includes technical writers, Web developers, technical managers, and individuals with a technical, non-programming background, such as system administrators. This course is also appropriate for novice programmers and those programmers who prefer to start learning the Java programming language at an introductory level. However, individuals are encouraged to have had some programming experience, whether with a scripting language, such as Perl, or a third-generation language (such as Basic or C) prior to attending this course.Training Course Overview/Content:
Module 1 - Explaining Java TechnologyDescribe key concepts of the Java programming language
List the three Java technology product groups
Summarize each of the seven stages of the product life cycle
Module 2 - Analyzing a Problem and Designing a Solution
Analyze a problem using object-oriented analysis
Design classes from which objects will be created
Module 3 - Developing and Testing a Java Technology Program
Identify the four components of a class in the Java programming language
Use the main method in a test class to run a Java technology program from the command line
Compile and execute a Java technology program
Module 4 - Declaring, Initializing, and Using Variables
Identify the use the syntax for variables and define the syntax for a variable
List the eight Java programming language primitive data types
Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards
Modify variable values using operators
Use promotion and type casting
Module 5 - Creating and Using Objects
Declare, instantiate, and initialize object reference variables
Compare how object reference variables are stored in relation to primitive variables
Use a class (the String class) included in the Java Software Developer Kit (SDK)
Use the Java 2 Platform, Standard Edition (J2SE) class library specification to learn about other classes in this application programming interface (API)
Module 6 - Using Operators and Decision Constructs
Identify relational and conditional operators
Create if and if/else constructs
Use the switch construct
Module 7 - Using Loop Constructs
Create while loops
Develop for loops
Create do/while loops
Module 8 - Developing and Using Methods
Describe the advantages of methods and define worker and calling methods
Declare and invoke a method
Compare object and static methods
Use overloaded methods
Module 9 - Implementing Encapsulation and Constructors
Use encapsulation to protect data
Create constructors to initialize objects
Module 10 - Creating and Using Arrays
Code one-dimensional arrays
Set array values using length attribute and a loop
Pass arguments to the main method for use in a program
Create two-dimensional arrays
Module 11 - Implementing Inheritance
Define and test your use of inheritance
Explain abstraction
Explicitly identify class libraries used in your code
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