Training Course: 3ds Max Fundamentals
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Training Course Summary:
On CompletionFind your way around the user interface.
Understand shapes and how to create them.
Understand polygon primates, how to create and manipulate them.
Create cameras and place them.
Create lights and place them.
Add a material to an object.
Create a simple animation.
Render your scene to an image file.
Understand the principles of the more complex parts of the program.
Pre-Requisites:
Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.Who Should Attend:
This course has been designed for the professional who wants to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.Training Course Overview/Content:
User Interface FeaturesModeling – Shapes
Modeling – Primitives & Meshes
Cameras
Introduction to
Lighting
Lighting Basics
Rendering
Introduction to Materials
Materials
Global Illumination
Introduction to Animation
Animation
Effects
Introduction to Inverse Kinematics
Introduction to Dynamics
Introduction to Scripting
Scene Assembly

