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Training Course: Developing Mobile Phone Applications With J2ME Technology

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Training Course Code: DTJ-365
Training Duration: 3 days.
Price: £1,150

Training Course Summary:

The Developing Mobile Phone Applications With J2ME Technology course provides students with hands-on experience with developing mobile applications on the Java 2 Platform, Micro Edition (J2ME platform) using Connected, Limited Device Configuration (CLDC) and the Mobile Interface Device Profile (MIDP). The course provides information about MIDP 1.0 and MIDP 2.0 specifications, concepts, and capabilities.

Pre-Requisites:

To succeed fully in this course, students should be able to:
Be able to create applications using the Java 2 Platform, Standard Edition (J2SE platform)
In addition, students should:

Have passed the Sun Java 2 Programmers Certification Exam or have more than two years Java software development experience
Have reviewed the CLDC and MIDP documentation that is located on the http://java.sun.com/j2me/docs/ web site

Who Should Attend:

Students who can benefit from this course are Java technology developers, designers, and architects, who want to develop mobile applications for the MIDP. In addition, this course will benefit architects who design mobile technology solutions, and Java migration technologists, who need to leverage existing code to the new platform.

Training Course Overview/Content:

Module 1 - Overview of the J2ME Architecture


Describe J2ME Architecture
Run the J2ME Wireless Toolkit demonstrations

Module 2 - Building and Executing MIDP Applications


Define the MIDP 2.0 application environment
Define the MIDP development process
Write and build a MIDP application (MIDlet)
Interrogate the device to verify that it can run the new MIDlet

Module 3 - Creating a High-Level User Interface


Describe the MIDP user interface (UI) architecture
Describe the MIDP high-level UI API
Describe the Display object
Define the Item class and subclass components
Implement high-level item event handling
Display a message on the MIDlet screen
Implement a user input interface
Handle user input through item state changes
Verify form data using a Command object
Implement the menu system

Module 4 - Creating a Low-Level User Interface


Describe the MIDP low-level UI API
Describe the low-level UI event handling
Handle pointer events
Create and implement a splash screen using the Canvas class
Implement a skip option on the splash screen

Module 5 - Enhanced High and Low-Level Interfaces


Describe the CustomItem abstract class
Describe CustomItem class event handling
Describe the javax.microedition.lcdui.game package
Create a form and add CustomItem, TextBox, and Gauge objects to download a game
Create the StarShip Battle 2004 game

Module 6 - Managing Data on the Device


Define data persistence and the RMS package in the MIDP
Access RecordStore objects on the device object
Store and retrieve data in a RecordStore object
Describe the RecordEnumeration interface
List RecordStore objects
Share a RecordStore object between MIDlet suites
Implement an option screen, and save and retrieve the data in the RecordStore object

Module 7 - Accessing Network Data and Services


Access data with the Generic Connection Framework (GCF) interface
Exchange Data over Hypertext Transfer Protocol (HTTP)
Use the HttpConnection interface to retrieve text for an application help screen

Module 8 - Media Control


Describe media control in the MIDP
Describe the Mobile Media API (MMAPI) class hierarchy and interfaces
Add sound to the StarShip Battle 2004 game

Module 9 - MIDP Security


Describe the MIDlet security model and define three MIDP security concerns
Describe the MIDP Push technology
Create a certificate
Authenticate a MIDlet suite
Create a MIDlet that handles static Push connections
Create a MIDlet that handles dynamic Push connections

Module 10 - Over-the-Air Provisioning


Download J2ME applications
Describe application deployment
Provision MIDP 2.0 applications
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