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Training Course: Adobe Flash CS3 - ActionScript

 
Where:
UK Dates & Onsite
Duration:
3 days
Price:
£697
Times:
9.30 -4.45

Training Course Summary:

Imagine being able to create dynamically generated event-driven animation and interactive games with Flash CS3 after just 3 days of training!!

Adobe Flash ActionScript provides experienced Adobe Flash CS3 designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Adobe Flash CS3. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with Adobe Flash ActionScript.

With this training course, you can use Flash, the industry's most advanced authoring environment to create interactive websites, digital experiences and mobile content.

With Flash CS3, creative professionals design and author interactive content rich with video, graphics, and animation for truly unique, engaging websites, presentations or mobile content.

Flash is the standard for web animation and multimedia. More and more websites are using this powerful technology to add interest and functionality. Learn to create interactive, animated content, publish a Flash movie and add it to an HTML page. Topics include frames, libraries, movie properties, shape morph, layers, tweening, and sound. Flash helps you put your website on the move.

Pre-Requisites:

We highly recommend attending the Flash CS3: Rich Content Creation course before attending this course.

Who Should Attend:

This course is for Flash designers who have some experience with Flash design and would like to learn basic and intermediate ActionScript. To gain the most from this class you should already have:

Experience creating Flash designs and animation using the timeline
Equivalent knowledge from the Flash Rich Content Creation course

Training Course Overview/Content:

Introducing the Course
Understanding the course format
Reviewing the course objectives and prerequisites
Looking at the course outline
Controlling Visual Objects with Adobe Flash ActionScript
Using the Actions and Help panels
Declaring variables and their data types
Using the trace() function
Using code hinting
Assigning instance names and using them to assign runtime property values
Using the with operator
Introducing core properties of visual built-in classes: Movie Clip, Button, and Text Field
Controlling Button and Movie Clip position and visual state
Controlling Text Field content
Introducing core properties of non-visual built-in classes: Math
Using mathematical operators
Understanding data type conversion
Using and Writing Functions
Working with Adobe Flash Player global functions
Converting values returned from functions and assigning them for display
Writing user defined functions
Returning, or not returning, data from a function
Understanding variable scope
Adding code within a Movie Clip symbol's own timeline
Introducing the this operator
Understanding object methods
Introducing core methods of visual built-in classes: Movie Clip and Text Field
Controlling the Movie Clip play head within its timeline
Loading external Movie Clip content
Understanding cross-domain security issues
Exporting and attaching Movie Clip symbol instances at runtime
Writing and using user defined functions to create visual content
Understanding depth
Dynamically referring to instance names and property names at runtime
Using Text, Dates, Math, and Paths
Controlling Text Field formatting through code
Creating and formatting Text Fields at runtime
Using Date objects
Working with String concatenation
Generating random numbers and integers using the Math class
Understanding relative path names
Controlling nested Movie Clip objects
Understanding and Handling Events
Understanding event driven programming
Working with event handler syntax
Moving from symbol-based to timeline-based event handling
Introducing core events of visual built-in classes: Button, Movie Clip, and Text Field
Controlling the play head within an event handler
Understanding the this keyword inside an event handler
Creating rollover effects
Responding to Text Field focus events
Calling a single function from multiple event handlers
Referring to a parent object from within an event handler
Managing Color, Sound, and Data with Built-In Classes
Understanding complex (aggregate) variables
Working with Arrays
Working with generic Objects
Transforming Movie Clip objects using Transform and Color Transform objects
Generating random color transformations
Using Sound objects
Creating audio feedback with event-driven sounds linked from the Library
Making Decisions and Repeating Yourself
Understanding looped code
Using loops and arrays to attach, name, and control Movie Clip objects
Using loops to create, name, and control Text Fields to display data object values
Understanding conditional code execution
Surveying the comparison and logical operators
Using if/else comparison to toggle Movie Clip visual states
Animating with Adobe Flash ActionScript
Dragging and dropping a Movie Clip object
Testing for collision between Movie Clip objects
Initializing attached Movie Clip objects
Using the on Enter Frame event handler
Controlling visual change rate
Testing and responding to position at runtime
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