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Training Course: 3ds Max Essential MasterClass

 
Where:
UK Dates & Onsite
Duration:
5 days
Price:
£997
Times:
9.30 -4.45

Training Course Summary:

Upon successful completion of this course you will be able to:

Work in a production environment
Understand the mechanics of 3ds Max
Be able to create 3d models using a variety of techniques
Work with materials to texture you models
Understand how to light a scene
Be able to create animations
Stage a scene and understand cinematography
Know how to create output for use in post production

Pre-Requisites:

Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

Who Should Attend:

This course has been designed for the professional who wants to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.

Training Course Overview/Content:

Touring the 3ds Max User Interface
Creating and Animating Simple Objects
Working with Scene Files
Transforming Objects
Applying Modifiers (106)
Learning Low Poly Modeling Basics
Creating and Editing Shapes
Using 2D Shapes to Build 3D Objects
Using Compound Objects
Exploring Various Modeling Techniques
Learning General Principles
Working with Keyframes
Animating Different Types of Objects
Working with the Track View Editor
Working with Object Hierarchies
Animating Bipeds
Practicing Basic Animation
Creating Materials
Working with the Material Editor
Differentiating Between Materials and Textures
Using Maps
Mapping Coordinates
Creating and Applying Materials and Textures
Creating and Positioning Cameras
Learning about Camera Parameters and Concepts
Animating Cameras
Understanding and Creating Ambient Light
Using Standard Lights
Adjusting Shadow Parameters
Adding Secondary Lights
Achieving Convincing CG Lighting with Global Illumination
Setting up Scenes and Saving Renders
Using Rendering Tools Efficiently
Recording Different Scene States
Rendering Scenes using Batch Render
Completing a Project or Scenario
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